Digital Tomb

Somewhere on forgotten discs and memory cards, entire worlds are still waiting. They were never deleted, only set aside: abandoned digital real estate we no longer visit, yet cannot fully forget. Digital Tomb draws these landscapes, built from the games of my childhood, back into view. Once, they were places of endless possibility, rendered in the avatars and objects of an era that believed the virtual was new and without limit. Now they linger quietly, their once-vivid surfaces marked by the passage of time. The installation is made to feel like a portal, one that pulls the viewer inward until the line between looking and entering begins to dissolve. To return to these places is to be met with a quiet, unexpected familiarity, a sense of something once known. Digital Tomb is a monument to the worlds where we once spent hours on end, before leaving them behind.

On show

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Digital Tomb was published in Fisheye Immersive – La Revue #1

Digital Tomb was praised in the podcast Kunstmatig, by Rosa Weevers & Veerle Spronck. Listen to the full episode here.